"Devotees of the Myst series, fans of traditional massively-multiplayer online games, and non-gamers alike are sure to be captivated by Myst Online. The game features visually stunning real-time 3D graphics, rich storylines, continually updated content and real voice communication, and traditional text chat. Myst Online will have an easy learning curve, enabling players of all skill levels and interests to experience the expansive Ages and history of Myst in a uniquely social environment.
Over the years some of your solid designers have gone on to seek other opportunities. Are Mike Stemmle and Sean Clark [co-designers of The Curse of Monkey Island] still with LucasArts?
Oh yes, Sean is working on a project that will likely be unveiled at E3 that I think a lot of our old fans will be excited about. Mike is kicking some ideas around right now about his next project. They're both still here and both working on new games for us.
"The follow up to the award winning game from 1995 will once again feature one of LucasArts' most popular and enduring characters, the swaggering outlaw biker Ben, leader of a renegade motorcycle gang called the Polecats. The free wheeling action-adventure will offer a humorous original story, furious bare knuckle fighting, and the thrill of high speed biking."
"It's a game in which characters' personal paranormal powers are unlocked to plunge players into the minds of bizarre characters. Gamers journey deep into crazy worlds of infinite possibility to thwart the secret plan of an evil madman and realize the ultimate dream of joining an elite force of psychic superheroes, the Psychonauts. The game will be available spring 2003."
"George [Lucas] bekommt selbstverständlich alle Spiele vorgelegt, und oft hat er auch eigene Ideen und Vorschläge. Im Moment interessiert er sich besonders für die früheren Spiele, die noch nichts mit Star Wars zu tun hatten. Seine Kinder spielen natürlich alle Games durch, und wenn denen etwas nicht gefällt, würden sie das ihrem Vater sicherlich sagen."
"We feel the biggest unique gameplay element is the cell phone Kate is using to communicate with her family/friends/fiancé/colleagues back home in New York. Sometimes critical to some puzzles resolving, the cell also allows the player to learn more about Kate's personality and to see her changing over the course of her journey."
"We pretty much tried to integrate as much as possible the puzzles into the scenario to give them a logical sense. We didn’t want the player to face some puzzles unrelated to its previous actions. Obviously, we do not want to give the solution to some of the puzzles but one sure thing is that the players will have to resolve puzzles like they never imagined they’d have to in an adventure game."
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